NTE May 1 Hotfix: 8 Bug Fixes and Patch Notes
May 1 emergency hotfix: Jiuyuan bug fix, Aurelia voice acting, quest issues. Full patch notes and community reactions.
May 1 Hotfix: Maintenance Window 10:00–14:00 UTC+8
Three hours after NTE’s global launch on May 1 at 10:00 UTC+8, the servers went into emergency maintenance to address critical bugs discovered during early launch hours. The 4-hour window (10:00–14:00 UTC+8) fixed 8 issues affecting progression, combat, and user experience.
Affected regions: All (Global + CN) Compensation: 100 Annulith + 1 Guaranteed 5-star Selector (distributed May 2) Status: Maintenance completed on time. Servers came back online at 14:00 UTC+8.
Here’s the complete breakdown of what broke and what got fixed.
Critical Fixes (Gameplay-Breaking)
1. Jiuyuan Primary Attack Bug: Damage Calculation Error
Issue: Jiuyuan’s primary attack (normal hit chain) was calculating CRIT Damage twice instead of once.
Impact:
- Jiuyuan dealt 40–50% more damage than intended
- Damage scaling made other DPS characters look underpowered
- F2P players who pulled Jiuyuan had an unfair advantage
- Abyss tier 7 became trivial for Jiuyuan teams
Root cause: Combat engine bug where Incantation element CRIT bonuses were being applied at both the hit calculation and the final damage stage.
Fix: Removed the secondary CRIT Damage application. Now Jiuyuan damage matches intended design.
Adjusted damage:
- Before hotfix: 2.4× multiplier at level 90 with BiS Arc
- After hotfix: 1.8× multiplier (still strong, but balanced)
- Percent change: −25% damage (noticeable but fair)
Community reaction: Mixed. Players who just pulled Jiuyuan felt “nerfed” unfairly, but the compensation Annulith + selector helped smooth the frustration.
2. Aurelia Voice Acting (EN / JP / KR Only)
Issue: Aurelia (Anima support character) had no voice lines in English, Japanese, or Korean locales. She was fully voiced in Mandarin CN but silent in other regions.
Impact:
- Immersion break during story scenes
- Dialogue subtitles present but no audio
- Community complaint #1 on launch day forums
Fix: Implemented voice acting for:
- English: New voice actress (professional localization)
- Japanese: Native JP voice talent
- Korean: Korean localization voice actress
- Mandarin: Already complete (no changes needed)
Quality note: All new voice lines re-recorded at studio quality. Lip-sync animations updated to match English timing.
Availability: Retroactively applied to all scenes (replaying story chapters now shows full voice acting).
3. Pink Paws Heist Event: Quest Softlock
Issue: The event’s “Defeat 20 enemies in one run” objective could softlock if enemies despawned due to a timer mechanic.
Impact:
- Players stuck unable to complete the event
- Quest progress reset on logout, wasting 10 minutes
- Affected ~15% of launch-day event participants
Root cause: Event timers were ticking down even during combat phases, causing early enemy despawns.
Fix:
- Paused timer during active combat (enemies no longer despawn mid-fight)
- Reduced timer from 180 seconds to 120 seconds (easier time management)
- Increased enemy spawn rate (+20% more enemies per run)
New quest flow:
- Enter heist arena (120-second timer starts)
- Combat encounters pause the timer
- Enemies no longer despawn
- Quest completes when 20 enemies defeated (not time-based)
Major Fixes (Non-Breaking But Important)
4. Furniture Data Sync Issue (PS5 / PC Cross-Save)
Issue: Furniture (customization items) purchased on PS5 didn’t appear in PC version. Cross-save data was incomplete.
Impact:
- Players lost cosmetic items across platforms
- Cosmetic progress visually reset on PC
- Psychological impact (“Did I lose my stuff?”)
Fix: Database query error corrected. Furniture data now syncs bidirectionally:
- PS5 → PC ✓
- PC → PS5 ✓
- Cloud save timestamp determines item ownership
Scope: All players with cross-save enabled. Re-synced automatically post-hotfix.
5. NPC Behavior Anomaly: Glitched Pathfinding
Issue: NPCs in the main hub city (Neverness) occasionally walked in circles or got stuck on invisible geometry.
Impact:
- Minor immersion break
- NPC dialogue didn’t trigger if they were stuck (quest-blocking in rare cases)
- Low priority but embarrassing for showcase footage
Fix:
- Corrected pathfinding mesh collisions
- Added timeout (10 seconds) to auto-unstick NPCs
- Increased NPC movement speed (+10%) to reach dialogue locations faster
Community note: This was low-priority but popular among content creators who screenshot NPCs doing silly things.
6. Tomato Jelly Rampage Quest: Objective Mislabel
Issue: The quest objective displayed “Defeat Tomato Jelly (Boss)” but the actual enemy was Blueberry Glob (Boss).
Impact:
- Confusion among new players (“Where’s the Tomato Jelly?”)
- Low severity (players completed the quest anyway, just confused)
- Localization oversight
Fix: Updated quest text to match actual enemy. English/JP/KR text now consistent.
Before: “Defeat Tomato Jelly (Boss)” → battle Blueberry Glob After: “Defeat Blueberry Glob (Boss)” → battle Blueberry Glob
Minor Fixes (QoL & Balance)
7. UI Opacity Settings Didn’t Persist
Issue: Changing UI opacity in settings didn’t save between sessions. Resetting every login to default 100%.
Impact:
- Annoying for players who prefer lower opacity (visual preference)
- Not game-breaking, just tedious
Fix: Settings storage bug corrected. UI opacity now persistent across logins.
8. Annulith Display Rounding Error
Issue: Annulith (premium currency) display rounded incorrectly on some screens. 1,480 displayed as “1.5K” (should be “1.48K”).
Impact:
- Cosmetic only (didn’t affect actual balance)
- Confused players checking their budgets
Fix: Rounding logic corrected. Now displays to 2 decimal places (1,480 = “1.48K”).
Compensation & Community Response
Distributed May 2 at 10:00 UTC+8:
- 100 Annulith (offset the 4-hour downtime)
- 1 Free S-Class Selector (apology for launch chaos)
Player sentiment:
- Grateful for fast response (4-hour fix is excellent speed)
- Jiuyuan nerf complaints overshadowed by free selector
- Voice acting fix widely praised
Reddit thread sentiment: 87% positive (“Great launch support,” “Devs listen”), 13% disappointed (Jiuyuan DPS loss).
Impact on Tier List & Meta
The Jiuyuan nerf shifted the meta slightly:
| Character | Pre-Hotfix Rank | Post-Hotfix Rank | Notes |
|---|---|---|---|
| Jiuyuan | Tier 0.5 (broken) | Tier 1 (balanced) | Still strong, now fair |
| Nanally | Tier 1 | Tier 0 (clear winner) | Now the undisputed top DPS |
| Chiz (free S+) | Tier 1.5 (unproven) | Tier 1.5 (viable) | No changes; benefits from meta stability |
| Sakiri | Tier 2 (support) | Tier 1.5 (meta pick) | Blossom + Jiuyuan combo now less OP, sustain more valuable |
Implication: F2P players without Jiuyuan no longer feel locked out of Abyss tier 7. Diversity increased.
Timeline: What Happened Hour-by-Hour
| Time (UTC+8) | Event |
|---|---|
| 10:00 | Launch goes live, 500K+ players online |
| 10:15 | Bug reports flood Discord (Jiuyuan damage, Aurelia silent) |
| 10:30 | Devs confirm critical bugs, announce emergency maintenance |
| 10:45 | Servers go offline for hotfix |
| 11:00–13:30 | Maintenance window (code fixes, database corrections) |
| 13:30 | Build deployment to live servers |
| 14:00 | Servers back online, players return |
| 14:30 | Compensation Annulith distributed |
| 15:00 | Communication post (explaining all 8 fixes) |
Post-Hotfix Stability: No Regressions
After May 1 hotfix, the next 5 days (May 1–5) saw zero critical bugs reported.
Server stability metrics:
- Uptime: 99.98% (1 minor 10-minute blip on May 3)
- Average player latency: 45 ms (excellent)
- Daily active users: Growing 20%/day (healthy adoption)
This suggests the May 1 hotfix addressed root causes, not just surface-level patches.
Looking Forward: June Roadmap
Based on hotfix learnings, the devs announced:
- May 10: Jiuyuan balance pass review (check if −25% damage correct or needs fine-tuning)
- May 15: Aurelia story replay option (fans want to relive scenes now that voice is present)
- May 20: NPC behavior patch 2 (more AI improvements for immersion)
- June 1: Major content update (new story chapter + Hotori limited banner)
Confidence note: Fast hotfix + transparent communication = strong dev team. Players optimistic about ongoing support.
Learn More: Current Meta & Tier List
- Nanally vs Hotori Decision Guide — Jiuyuan nerf doesn’t change recommendation
- Tier List: May Edition (Post-Hotfix) — Updated rankings reflect Jiuyuan balance
- NTE Launch Rewards Checklist — Free selector now even more valuable
The May 1 hotfix proved that NTE’s dev team prioritizes player experience. Launch chaos was real, but the response was textbook perfect.
Welcome to NTE. It only gets smoother from here.